2D Art






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Over this Winter break I tried a little project where I would take a screenshot of a game I loved - and I would re-imagine them in my style.

Here's 2 I did for Super Mario World 2 : Yoshi's Island

and Megaman II.



Original Screenshot:



Re-imagined:




Original Screenshot:


Re-imagined:








Weapon Designs I did for Survios:










ShadowPlay concept art:
(2011 USC "Hack-a-thon" Winner for Best Art)



Graphic Design piece I really like... :


Some VERY early concept art for "Kaiju Monster: GO!":



Giant Robot sketch:















Currently I am working on the Advance Game project - Rhea.  Rhea is a flying game for the Oculus Rift, where players will be whisked away to a lost civilization located within a massive cave system.  I just finished mocking up some level design stuff and I thought it would be make concept art on the area I was thinking of for the game.  It's using both art and design in a way I hope to use in the future as my career to become a game designer continues to unfold.








Here's some work I've done (2D and 3D) for "The Kingdom Cold" 


Khepri - Monster completely comprised of scarab beetles..

Apep - Giant serpent monster..

Sphinx monster..

Minotaur influence Egyptian monster..