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Over this Winter break I tried a little project where I would take a screenshot of a game I loved - and I would re-imagine them in my style.
Here's 2 I did for Super Mario World 2 : Yoshi's Island
and Megaman II.
Original Screenshot:
Re-imagined:
Original Screenshot:
Re-imagined:
Weapon Designs I did for Survios:
ShadowPlay concept art:
(2011 USC "Hack-a-thon" Winner for Best Art)Graphic Design piece I really like... :
Some VERY early concept art for "Kaiju Monster: GO!":
Giant Robot sketch:
Currently I am working on the Advance Game project - Rhea. Rhea is a flying game for the Oculus Rift, where players will be whisked away to a lost civilization located within a massive cave system. I just finished mocking up some level design stuff and I thought it would be make concept art on the area I was thinking of for the game. It's using both art and design in a way I hope to use in the future as my career to become a game designer continues to unfold.
Here's some work I've done (2D and 3D) for "The Kingdom Cold"
Khepri - Monster completely comprised of scarab beetles..
Apep - Giant serpent monster..
Sphinx monster..
Minotaur influence Egyptian monster..