Monday, February 23, 2015

The Single Player Mode (That Never Was...)


Originally for our game "Paparazzi", we wanted a survival type single player mode that took place in an overworld.  The player was assigned to run around the world and achieving tasks to gain "Fame" in order to become a star!  All the while pressuring paparazzi would appear to try and catch you in the act.



It was pretty cool, but we unfortunately had to scrap it due to time constraints and design problems.  But!  It does look awesome and it was a lot of fun to take existing assets to create something totally new!

Thursday, February 19, 2015

Paparazzi is OUT NOW on WII U, PS4, and Steam!!



It's done and out!

Paparazzi is finally out for Nintendo Wii U, Playstation 4, and Steam!

Check out our website for more info!


Monday, August 18, 2014

Motion Graphics - Ode to "Ghostbusters"!

Just made a Motion Graphics piece using Adobe Illustrator, Adobe After Effects, and the AE Script "TypeMonkey".  Great script!  Made it super easy for me to make a quality end product!



Check out the original conceptual art of the piece.

Workflow I did was Adobe Illustrator > Adobe After Effects.


I'm very proud of it and my love for After Effects continues to grow!

Monday, August 11, 2014

Pringo Dingo Games - our splash screen!


Here's a splash screen I made for the game company Joel Clark and I co-founded - "Pringo Dingo Games LLC"!

Music by our composer Justin Jimenez!

Thursday, April 3, 2014

Dancing Smoke - PFX to Owl City

Very Short Clip!

 But I hope to add more.

 This was something I threw together for one of my classes and I think it came out pretty cool..


 Check it out.


Sunday, February 23, 2014

New Work on Rhea


  
So my role has changed on Rhea now, I have been upped from Environmental Artist, to Level Designer!
I now have my own area in which the gameplay and progression has been designed by me, in addition to my art within the scene!  It's definitely a dream come true!  Hopefully I can find a job like this out there in the real world!

I have titled my area "The Aether Duct Room".  It serves as a well or release room for Aether to be distributed to the rest of the world of Rhea.

Check out these screenshots!






Friday, February 21, 2014

Creature Crash



Here's a game I've been working on in my free time!  It's a local multiplayer game that requires to player to simply crash into eachother.  It's a pretty fun game!  I really liked working on it and watching people play it.

A great experience!

On top of that...  I put it on the USC Arcade Machine to live forever at my beloved University!