While working on Rhea, I wanted to keep in practice with designing for VR. So a group of friends and I got together and created an experimental game for the Oculus Rift called "Blackout".
We originally did it for a game jam - but fell in love with the project and continued to work on it after it was submitted.
The game is primarily narrative based and revolves around the main character "Oliver", who is secretly a flesh craving monster. The player's goal is to get to know all of the characters, so that when the time comes, you will know what to say when trying to convince them to leave.
We treated this "monster" inside Oliver as a burden to him. An evil villain that dwells within him..
To experiment further, we made the game with 2D pixel sprites, giant bold type faces for dialogue, and used a third person camera view so the player can move in 360 degrees to observe the party that surrounds them.
Check it out!